using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class DialoguePiece 
{
    public string ID;
    /// <summary>
    /// 对话头像
    /// </summary>
    public Sprite image;
    [TextArea]
    public string text;
    public QuestData_SO questData;
    public List<DialogueOption> dialogueOptions = new List<DialogueOption>();
}
